Toy Maker
Grade Level |
10th and 11th |
Subject Area |
Algebra II (Integrated Math) |
Duration |
3 class periods (3 hours) |
Setting |
Standard Classroom |
Background Knowledge |
Students should be familiar with graphical representations of data and the concept of algorithms. An understanding of the geometric properties of circles and quadrilaterals is also important. Familiarity with presentation software such as Power Point and desktop publishing software like Word is required if the technology is available |
Author |
Pamela Heckel & Michael Rust |
Summary |
|
The students assume the role of a design engineer who has been hired by ABC Toy Company. Their task is to design and build interesting objects using one of the company’s building block construction sets. They must write detailed assembly instructions (as an algorithm) so that the children who use the construction set can reproduce the object. The algorithm is the critical component of this project.
All participants use the same reference coordinate system. The table is the x-y plane. In front of the designer is the positive y-direction. To the right is the positive x-direction. Toward the ceiling is the positive z-direction. Every step of the procedure must include an angle, a location and a direction. Students create a parts list by grouping similar pieces together and identifying each component with a code. Procedures written in either PowerPoint or Word are placed in the classroom share folder where they are retrieved by the manufacturer. Pictures of the manufactured object are compared with the designed object. The goal is to reproduce the designed object. The teaching philosophy for this lesson is cooperative learning and individual design. The students work individually with manipulatives to create an object. Groups of designers working with similar manipulatives may collaborate, but each designer is responsible for a toy. Since the bag of parts for each student is different from any other students, each of the toys should be different. They write a set of instructions, the algorithm, which determines the construction sequence. A classmate builds the object according to the directions. Pictures record the differences between the original object and the object built according to the procedure. This lesson involves students taking the mathematical concepts they have learned in Geometry and Algebra II and applying them to a real-world problem situation of toy design. |
|
Objectives |
|
|
|
Mateirals Required |
|
|
|
Ohio Standards |
|
|
Documents |
|
