Soul cost: low
Usage: trace ward <body>
Effect: Wards the body of a dead person so that anything on their person is protected by a glyph upon departing. This glyph has a duration from time of tracing determined by your charisma and your rank in the guild.
Alternate usage: trace ward <opponent>
Alternate effect: This disallows aiming or targetting, making both TM and bow-type weapons less effective.
Soul cost: low
Usage: trace bond <item>
Effect: Causes an item dropped from the hands of a person upon death to leap back into place if the owner is in the room. If the item has been seperated for too long, this glyph will not function.
Soul cost: high
Usage: trace light <self>
Effect: This gives you a massive increase to your perception, based upon the number of light spheres still around you. It can also be used as a light source, but this is not very cost effective.
Soul cost: medium
Usage: trace mana <self>
Effect: Temporarily increases the streams of holy mana flowing through the room. The strength and duration are dependant on your current soul state, your rank in the guild, and your charisma.
Soul cost: low
Usage: trace glyph of ease <body>
Effect: Makes a body lighter and easier to drag.
Soul cost: ?
Usage: trace renew <weapon>
Effect: Recharges a holy weapon.
Effect: enhances your ability to engage and retreat.