Glyphs

Current Glyphs

Glyph of Warding (5th circle)

Soul cost: low

Usage: trace ward <body>

Effect: Wards the body of a dead person so that anything on their person is protected by a glyph upon departing. This glyph has a duration from time of tracing determined by your charisma and your rank in the guild.

Alternate usage: trace ward <opponent>

Alternate effect: This disallows aiming or targetting, making both TM and bow-type weapons less effective.

Glyph of Bonding (10th circle)

Soul cost: low

Usage: trace bond <item>

Effect: Causes an item dropped from the hands of a person upon death to leap back into place if the owner is in the room. If the item has been seperated for too long, this glyph will not function.

Glyph of Light (15th circle)

Soul cost: high

Usage: trace light <self>

Effect: This gives you a massive increase to your perception, based upon the number of light spheres still around you. It can also be used as a light source, but this is not very cost effective.

Glyph of Mana (20th circle)

Soul cost: medium

Usage: trace mana <self>

Effect: Temporarily increases the streams of holy mana flowing through the room. The strength and duration are dependant on your current soul state, your rank in the guild, and your charisma.

Glyph of Ease (25th circle)

Soul cost: low

Usage: trace glyph of ease <body>

Effect: Makes a body lighter and easier to drag.

Glyph of Renew (50th circle)

Soul cost: ?

Usage: trace renew <weapon>

Effect: Recharges a holy weapon.

Planned Glyphs

Glyph of Uthmor

Effect: enhances your ability to engage and retreat.

Dancer